AI Insights · Timothy · April 2022
Performance of Top 5 Three Kingdoms Games in the Middle East in Q1 2022
Explore the performance of the top 5 Three Kingdoms games in the Middle East for the first quarter of 2022, featuring download, revenue, and active user trends.
During the first quarter of 2022, the top 5 Three Kingdoms games demonstrated varied performance metrics across revenue, downloads, and active users in the Middle East. Here is a detailed look at the performance of each game based on Sensor Tower data.
Dynasty Origins: Conquest showed a fluctuating trend in weekly revenue, peaking at around $1.4K in early February. Weekly downloads for the game started strong at 458 in the first week of January but saw a significant decline, reaching as low as 8 by early March.
Dynasty Blades maintained a relatively stable weekly revenue, fluctuating between $138 and $229 throughout the quarter. The game had minimal download activity, with only a single week in late February registering 8 downloads.
Three Kingdoms:Overlord experienced a gradual decline in weekly revenue, starting at $255 in the first week of January and dropping to $66 by mid-March. The game saw a modest peak in downloads in late February and early March, with figures reaching 26 and 24, respectively. Active users were notably low, with only 28 registered in early March.
Dynasty Heroes: Legend Samkok saw its highest weekly revenue in mid-March at $220, after a generally low revenue trend. The game's download numbers were minimal, with only a few weeks registering single-digit downloads.
Lastly, 三國殺名將傳 had its highest weekly revenue spikes in mid-March and late March, both at $183. Download activity was notably low, with only a few downloads in early January and late February.
For more insights and detailed data on these games, visit Sensor Tower.